Wanna help revive a small bit of Fusionfall....?

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From Wilttilt :iconfusionfallcreations:


PLEASE NOTE:
The following post is quite large, so if you are seriously replying to it, please read it in full before your response is posted.




Alright, I'm ready to put everything I have on the table.

I'm sure many of you here would be very interested in FusionFall coming back, or for someone to remake it, as many are trying to do. I'm very willing to attempt the impossible, as I tried before-hand with Project: Revive. So, I'm propositioning something similar. Please, make it a conscious effort to read this whole thing before replying.


I am NOT suggesting we group together to remake FusionFall.




I am NOT suggesting we try to create my idea for an expansion.





I am suggesting we take a lot of time out of OUR days in order to replicate a small portion of features from FusionFall.


This involves player creation and saving, naming, loading player data, logins, and perhaps most importantly getting an online game in an area where people could potentially use nanos, emotions, communicate, go through their inventory, trade, talk to NPCs, use the bank, the list goes on.



One of the most important things here would be teamwork.
For too often have I seen these little groups of fans try to come together, with literally no direction, planning, or basic structure to what their trying to do. This will not be a group of fans in chaos, this will be a group of peers using their individual talents to work toward a common goal. This means constant involvement of all parties included.


This brings me to most important part:
you guys.


We have to work together, and we have to have individuals responsible for certain areas of construction. This means we need:

:bulletgreen: Coders:

HIGHLY ADEPT
in C#
C# is the language that the source code for FusionFall is coded in.

:bulletyellow: Modellers
If you can pull your weight with Blender than

:bulletgreen:Texture artists

:bulletyellow: Animators

:bulletgreen: Unity-savvy workers.


This is the first step, and if I can't fill some positions with people that can actually do quality work, then the whole thing won't work.

The most important and intimidating thing on that list is likely the coder(s). I know of one person that may have enough knowledge to help us get by, should he choose to join us.

When I say coder, I mean experienced and knowledge-able, we don't need someone that knows a few terms here and there.



Communication will be a must, and all actions must be approved and understood by everyone. WE will be planning what WE are building and creating, as a team. Ideas will be shot down, ideas will be picked up, and compromise is likely. We have plenty of resources and knowledge to get this done in a great community effort, it's just going to take some hard work.

If you are interested in helping out, let me know, either by post or PM, what you would be interested in doing. Having some kind of resume of previous things you have done is a must.

If you want to model, show some of the models you've made.

if you want to be a promotional artist, I'll need to see some of your art.



As of right now, I am the only member of the team, but as time goes on, Quality assurance will be brought through everyone.

If you don't feel like you have the skills required, apply anyway, and you may see yourself on the team in some way or another. If you're very sure you can't help in the technical department, we need this information spread. You can post about the idea in any medium you see fit, to any audience you feel may be willing to listen. We'd also like to hear your input should this continue and we get somewhere. If the general fanbase does not like what we're doing, we're going to re-evaluate everything, and make things work.

This is a huge step, and we need all the help we can get. Right now, I'm a decent modeller, decent texture artists, decent animator, and have worked with Unity. that by itself won't get us very far.

Again, if you feel you don't have the talent, but still want to help out, go pick up some experience.
If you want to model objects, go download Blender for free, and look up some things on Youtube. It only took me a week or two to start making my own models from 0 experience.
best of luck, I'm hopeful for what the fan-base has to offer on a serious level.

Eva Beta has decided to dedicate his time to learning C#, so hopefully in due time, we'll have a at least one coder.
[end quote]



My Two Cents:

I like to think that this will be a step in the direction of having a new MMO inspired HEAVILY around FusionFall. But first, I think what wilt wants to see is if we can accomplish a small version of a functional game; much like beating a game in progressive steps.

You dont want to start off the game going directly for the main boss............just as you wouldn't want to start off with an inexperienced team going straight for remaking an entire MMO game.
Little steps is a must.


Also, Wilt's not exaggerating about the coders. They're the MOST IMPORTANT part of the project.

If you know someone that knows a coding language and it just so happens to be C#, Pass this message onto them. Hopefully they may be interested in working on this project


Now, You can discuss this here..........or you can check out the Thread that Wilt started here

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17mndrake's avatar
I'm new to coding, but I learn quickly and miss this game so much... ;-; If there's any way I can help, let me know. I can attempt anything from art to coding and put my all into it. I'm not one to slack off.